

Thank you for reading! I'm sorry these are very random textures but. Ra圜ast Toon Materials DL By hbee-mmd Published: 366 Favourites 55 Comments 19. Please do not delete or change anything else besides those numbers. Changing the loop number will make the textures in the normal map repeat more often on the model (Meaning it's smaller and more detailed looking.) An Approximation to the Chapman Grazing-Incidence Function for Atmospheric Scattering link Bump map to normal link Special-Case Materials Wetness link. Changing the map scale will make the map bigger or smaller. Just press save on the text and it will refresh the texture in MMD :)Ĭhanging the numbers both to 1.0 will reset the texture to it's default size. PROTIP: You can edit the text document while MMD is open.

Play with these numbers until you find a look that looks the best. Once it is open, please scroll down until you find the texts "const float normalmapscale = x" and "const float normalmaploopnum = x" (Line numbers 33 & 34.) To open up an FX file and edit it, you must have some sort of notepad program. Some of the maps are already fixed to be a specific size, but if it looks strange on your model and/or it's too small to be seen, please open up the "Material_2. I will tell you how to edit the dimensions of the texture. The purpose of this post was just to share my collection. If you don't know how to use normal maps or want to know to make them, please just look up someone else's tutorial. In this tutorial, I will overview all (or well, most of) the default raycast materials and what they do and show how they look. I do make these things in like 5 minutes afterall. Alright y'all I made a quick lighting tutorial so you guys can make your own videos pop more All thanks to Zhongli for being our guest model in this video. I was asked to share some of my normal maps so I will do so! Today is my birthday so why not celebrate with some normal maps, eh? If you use you them, credit is appreciated but not needed.
